Wow such na amazing concept. Would benefit greatly if you could add those 2 action scenes. Still amazing experience and concept. Ending music was really beautiful. I kept anticipating something to happen in the darkness so there is a great potential tension wise. You could greatly benefit from changing the thumbnail I almost missed this game
I've always been curious about what a second person video game might play like, and this is such an interesting take on it! I especially like that you can't just go through the whole game without the prisoner guy. Also, I don't know if it's just me, but the mouse sensitivity is really low lol.
I really enjoyed this, you grabbed my attention with the concept and kept it with the game-play. It was really fun to play, and I feel apprehensive throughout.
If you explore this concept further in the future I'd love to see things such as the drone attracting attention via noise, maybe the prisoner tripping over objects, just to up the terror a bit. But I do realize this was a game jam game and I like it for what it is.
About action scenes - those were not planned as fighting scenes, but more hide&seek stuff. I agree that the game feels good as it is now, but originally I thought that feeling of getting to the freedom should be stronger if there would be kind of "boss-battle" challenge before the exit. Not like a literal boss-battle, but something challenging enough with a confrontation to a certain subject.
But the poor guy got the fate of smashing his head against the wall instead.
Btw, the idea of someone getting to the back of Prisoner while you are flying around the closed gate is really, really good, even though it sounds kind of obvious. Haven't thought about that!
Ah, that would make sense. Yeah, I doubt I would have had a slight feeling of apprehensive as I reached the outside if there was a 'boss-battle' right before. Even with the music I felt that something was going to jump me at the last second, haha.
I think we can all relate to that poor guy smashing his head against the wall, I know it's me whenever I have technical difficulties recording.
I'm really glad you liked that bit. That brief period where I didn't have sight of my character had me rushing back to make sure he was okay.
Glad you liked the video, I'll definitely by checking out "No one lives under the lighthouse," and I'll be keeping an eye out for any future projects. Keep up the great work!
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My video on You Can't Do It Alone.
Wow such na amazing concept. Would benefit greatly if you could add those 2 action scenes. Still amazing experience and concept. Ending music was really beautiful. I kept anticipating something to happen in the darkness so there is a great potential tension wise. You could greatly benefit from changing the thumbnail I almost missed this game
Thanks! Your point about thumbnail makes sense, I've updated it.
I've always been curious about what a second person video game might play like, and this is such an interesting take on it! I especially like that you can't just go through the whole game without the prisoner guy. Also, I don't know if it's just me, but the mouse sensitivity is really low lol.
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I really enjoyed this, you grabbed my attention with the concept and kept it with the game-play. It was really fun to play, and I feel apprehensive throughout.
If you explore this concept further in the future I'd love to see things such as the drone attracting attention via noise, maybe the prisoner tripping over objects, just to up the terror a bit. But I do realize this was a game jam game and I like it for what it is.
Loved the video! Thanks for the review.
About action scenes - those were not planned as fighting scenes, but more hide&seek stuff. I agree that the game feels good as it is now, but originally I thought that feeling of getting to the freedom should be stronger if there would be kind of "boss-battle" challenge before the exit. Not like a literal boss-battle, but something challenging enough with a confrontation to a certain subject.
But the poor guy got the fate of smashing his head against the wall instead.
Btw, the idea of someone getting to the back of Prisoner while you are flying around the closed gate is really, really good, even though it sounds kind of obvious. Haven't thought about that!
Thanks, I really appreciate that!
Ah, that would make sense. Yeah, I doubt I would have had a slight feeling of apprehensive as I reached the outside if there was a 'boss-battle' right before. Even with the music I felt that something was going to jump me at the last second, haha.
I think we can all relate to that poor guy smashing his head against the wall, I know it's me whenever I have technical difficulties recording.
I'm really glad you liked that bit. That brief period where I didn't have sight of my character had me rushing back to make sure he was okay.
Glad you liked the video, I'll definitely by checking out "No one lives under the lighthouse," and I'll be keeping an eye out for any future projects. Keep up the great work!